![]() ![]() If you're using that axe and you slap on a pair of 1-2 damage rings, it goes to 12-21 damage or 21.45 DPS, albeit with higher variance than before. A normal one-hander blue before level 20 is gonna rock something like 18 DPS (example:17.5DPS 10-17 damage range 1.3AS Axe). This is also why those +1-2 damage rings are so good in early Normal mode. If you had a different 1.0 AS weapon that had a damage range of 25-37 but no Int, it would do more damage because the base DPS is more than 20% higher. Of course, the damage stat is just a guide: whenever you use a skill, it grabs a random number from the damage range and then applies all bonuses and modifiers- the Damage stat has very little correlation to the size of a single hit! ![]() Your 'Damage' stat in the character sheet factors this in and spits out an average DPS stat accounting for all modifiers: in this case, you'd see a damage stat of 30. Effective Damage Range: The effective damage range of that weapon for a Witch Doctor or Wizard is actually 24-36.
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